Bringing ideas to life, one frame at a time.

The Laboratory

A video I made because I was intrigued by the idea of having the boundary of a smoke simulation somehow be part of the actual story. The sim was done in EmberGen, brought into Blender with OpenVDB, and everything else was done in Blender.

The one thing that’s always bothered me about this when I rewatch it is the amount of camera shake at the end. It isn’t a tsunami, it’s just an explosion!

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